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Make a Game You Can Play

Ages 8–136 lessonsLearn at their paceAI tools includedNo outside AI account

Not another game to play. A game to make.

Six lessons. An endless runner where the hero, the obstacle, the thing you collect and the world are all drawn by them — and it plays from lesson two.

Start with just $1. One lesson to keep. No automatic subscription. Explore all 6 lessons ↓

Illustration for Make a Game You Can Play
Their ideas. Their decisions. Something to be proud of.
Our AI tools are built in. No extra AI subscription.

Watch, try, and create inside CreatorKids. No separate AI accounts to set up.

START WITH SOMETHING SMALL — $1

Their first lesson

Readable at 40 Pixels

Why Mario is a red hat and blue dungarees. The most important decision about a game character is made before any colour, and you can test it in three seconds.

They finish with

Three characters tested as shapes, and the one that survived

That is the first step — not yet a game that actually plays, with every single thing in it made by them. The whole course is 6 lessons for $9.99, and your $1 counts toward it.

Explore the $1 starting option

GUIDANCE, WITH ROOM TO TRY

A lesson is more than a video.

Watch with Pip

A guided explanation introduces the idea and shows what to try.

Have a go

Use the course tools to experiment, make choices, and try again.

Make it theirs

Keep building their project, with something new to show you.

WHAT THEY WORK TOWARD

A game that actually plays, with every single thing in it made by them

An endless runner where the hero, the obstacle, the thing you collect and the world are all theirs. They design it; the app supplies the engine.

A game that actually plays, with every single thing in it made by them

TAKE A LOOK INSIDE

One clear step at a time.

6 lessons. Open any lesson below to see what they will do.

  1. 01Readable at 40 PixelsWhy Mario is a red hat and blue dungarees. The most important decision about a game character is made before any colour, and you can test it in three seconds.

    Why Mario is a red hat and blue dungarees. The most important decision about a game character is made before any colour, and you can test it in three seconds.

    They finish with: Three characters tested as shapes, and the one that survived

  2. 02Cut It OutA picture has a background. A sprite does not. Today your character stops being a picture, loses its white box, and starts running.

    A picture has a background. A sprite does not. Today your character stops being a picture, loses its white box, and starts running.

    They finish with: Their own character, cut out and running in a game

  3. 03The Face It PullsYour character needs a second picture: the one it makes when something goes wrong. Same character, different moment — which is harder than it sounds.

    Your character needs a second picture: the one it makes when something goes wrong. Same character, different moment — which is harder than it sounds.

    They finish with: A second pose of their hero, and a game that reacts when they crash

  4. 04Threat and RewardTwo new things: the one you must not touch, and the one you want. A player has to tell them apart in a fraction of a second, without being told which is which.

    Two new things: the one you must not touch, and the one you want. A player has to tell them apart in a fraction of a second, without being told which is which.

    They finish with: An obstacle and a collectible in play, that nobody could confuse

  5. 05The World Behind ItYour game gets somewhere to happen. And the strange rule about backgrounds: the better one is usually the one you notice less.

    Your game gets somewhere to happen. And the strange rule about backgrounds: the better one is usually the one you notice less.

    They finish with: A world for their game, that their hero still stands out against

  6. 06How Mean Is Too MeanNothing left to draw. This is the part real studios spend the longest on: changing one number, playing it again, and finding out that you are the worst person to ask.

    Nothing left to draw. This is the part real studios spend the longest on: changing one number, playing it again, and finding out that you are the worst person to ask.

    They finish with: A tuned game, and what a first-time player did with it

See all 12 skills covered
  • Judging a character by its outline instead of its details
  • Testing your own work small before you fall in love with it
  • Knowing the difference between a picture and a sprite
  • Asking for a character on its own, so it can be cut out cleanly
  • Keeping one character the same across two pictures
  • Showing what happened without using words
  • Making danger and reward look like opposites
  • Teaching a rule with a picture instead of an instruction
  • Making one picture deliberately quieter than another
  • Noticing when two things are competing for the same attention
  • Changing one thing at a time so you know what caused what
  • Testing your work on somebody who has never seen it

TOOLS, SAFETY & PRIVACY

Designed for kids. Clear information for parents.

  • One family account, set up by you.

    You pay, then choose a password. Your child signs in with a first name and, if you want, an age range you pick from a short list. Never a surname, date of birth, school, address or photograph.

  • You can see everything they make.

    Their pictures, notes and projects are in their portfolio, open to you whenever you are signed in. Ask us and we will show you everything we hold, delete all of it, or stop collecting more.

  • Every description is checked, twice.

    What your child types is run through a safety filter before it reaches the image tool, and the picture is checked again when it comes back. Pictures are only ever shown to a signed-in member of your family — a link on its own is not enough.

  • No account with any AI company.

    The tools run on our server, on our account. Your child never signs up with an AI provider, never agrees to anyone else’s terms, and nothing they type is attached to an identity outside CreatorKids.

  • Nothing is used to train anything.

    What they type and make is kept so a person can review it for safety. It is not used for advertising, profiling, or training any model. No advertising cookies and no third-party trackers run anywhere your child goes.

  • Kept while you are with us, then gone.

    Creations and portfolio stay while your account is open and for 30 days after you close it. Safety logs are kept for 12 months. If we ever change what we collect, we email you first.

The full detail, in plain words: our privacy policy.

A FEW THINGS PARENTS ASK

Good questions. Clear answers.

Does my child need any experience with AI?

No. Each lesson shows what to do before asking them to try it, and they type descriptions in their own words. The tools are inside the lesson, with nothing to set up.

Will my child finish the whole project in Lesson 1?

No. Lesson 1 is the first building block: they finish it with three characters tested as shapes, and the one that survived. A game that actually plays, with every single thing in it made by them is what the whole 6-lesson course works toward, and it comes together in the final lesson.

Is the $1 lesson a subscription?

No. It is one payment of $1 for Lesson 1, yours to keep and replay. Nothing renews and there is nothing to cancel. Only the membership renews, monthly, and only if you choose it.

Do we need other AI tools or paid accounts?

No. The guided AI tools and activities used in this course are inside CreatorKids. You do not need a separate AI subscription. Included image allowances apply; they are not unlimited.

Are there limits on how many pictures they can make?

Yes, and they are sized for the course. Lesson 1 includes 15 pictures. The full course includes 100, which never expire. Membership includes 120 a month across the whole library. Running out never takes the course away — only making new pictures pauses, and you can top up from the parent page.

Can we use it on an iPad or tablet?

Yes. It runs in the web browser with nothing to install, on a laptop, Chromebook or tablet; a larger screen gives the activities more room.

Does a parent need to sit with them?

You handle the purchase and the two-minute set-up. After that the lessons are written for a child to follow on their own, at the pace of the video, with a trusted adult nearby for questions. Some activities invite a family conversation, and the end of the course is something they will want to show you.

What happens if we buy the full course later?

Your $1 buys Lesson 1 to keep and replay. Nothing renews automatically. If you choose the full course later, that payment is credited and the upgrade is $8.99.

Which purchase is right for our family?

Start with one lesson for $1, buy this whole course for $9.99, or choose library access for $19.99/month. The first two are one-time purchases. Membership renews monthly until you cancel.

Is there an annual membership?

Yes. The yearly option is $149/year for the same library access. You can compare it with the monthly option on the membership page. Membership access continues through your paid period if you cancel; separately purchased courses remain yours to revisit.

Does my child need to finish on a schedule?

No. Lessons are self-paced. Pause for an activity, replay an explanation, and come back when it suits your family. A course you buy outright is yours to keep; membership access lasts while subscribed.

Something else on your mind? Ask us.

THEIR NEXT “LOOK WHAT I DID” MOMENT

See where one lesson takes them.

Begin with $1, choose the whole course, or explore together with membership.

Compare all three options

First lesson: one payment. No automatic subscription.

Start with $1Lesson 1 · one payment · all options
Make a Game You Can Play for Kids | Online Course from $1