Find their next big idea.
18 courses are ready now, 2 more on the way. Every one starts with a single lesson for $1.
Ready now · First lesson $1Movie Trailer Studio
Hooks, suspense and pacing. They invent a film that does not exist, then cut a thirty-second trailer for it - and learn the rule real trailers keep breaking.
They finish with: A thirty-second trailer for a film they invented, with their voice on itExplore the course
Ready now · First lesson $1AI Cartoon Creator
Invent a character, keep it consistent, put it in a story, and finish an animated cartoon.
They finish with: A finished animated cartoon, starring a character they inventedExplore the course
Ready now · First lesson $1Don't Get Fooled
Spot a fake picture, a copied voice, and a true fact arranged to mislead you. The one course here that is about not being taken in.
They finish with: Three questions they will use for the rest of their lifeExplore the course
Ready now · First lesson $1Comic Book Studio
Panels, speech bubbles, pacing and page layout — the craft of telling a story in pictures.
They finish with: An eight-page comic, laid out and printableExplore the course
Ready now · First lesson $1How AI Actually Works
No maths. What a model is really doing when it answers, where it is confidently wrong, and what it cannot do.
They finish with: A test they designed themselves to catch an AI being wrongExplore the course
Ready now · First lesson $1Spot the Fake
You cannot tell by looking - nobody can. Four lessons on what actually works instead, for pictures, voices and video.
They finish with: Five cases judged, each with a confidence and a reasonExplore the course
Ready now · First lesson $1Statistics That Lie
Numbers that are completely true and still leave you believing something false. Four questions that take them apart.
They finish with: Four questions they will use on every number for the rest of their lifeExplore the course
Ready now · First lesson $1Who Says So?
Almost nothing you hear comes from the person it happened to. Four lessons on tracing a claim back to whoever was actually there.
They finish with: Five claims traced back, with the break marked on eachExplore the course
Ready now · First lesson $1How Ads Work On You
Who paid, what is really being sold, and the five tricks with names. Ends with your child writing an advert for a potato.
They finish with: Your own advert, and the honest version beside itExplore the course
Ready now · First lesson $1Scam Patrol
The shape every scam shares, why nobody picked your child in particular, and — the part nobody teaches — what to do in the ten minutes after one works.
They finish with: The four steps, and the name of the person they would tellExplore the course
Ready now · First lesson $1Why That Video Was Recommended To You
The machine is not showing your child what they like. Four lessons on what it is actually measuring - ending with an experiment they run on their own feed.
They finish with: An experiment on their own feed: prediction, method, and what actually happenedExplore the course
Ready now · First lesson $1Make a Case
Claim, reason, evidence - and the strongest version of the other side. Your child ends up making a real case to a real person about a real thing.
They finish with: A real case, made out loud, and an honest record of what happenedExplore the course
Ready now · First lesson $1How To Be Wrong Well
Being wrong feels exactly like being right. Four lessons on the only skill that fixes that - and the habit that measures it.
They finish with: Five predictions, written with a confidence and a date to check themExplore the course
Ready now · First lesson $1Understanding Investing
Twelve lessons on what investing actually is, in fictional coins - owning, lending, growth, risk, and the questions to ask before anyone's money moves.
They finish with: A Learning Investor Notebook: twelve worked examples and a plan they can defendExplore the course
Ready now · First lesson $1Make a Game You Can Play
An endless runner where the hero, the obstacle, the thing you collect and the world are all theirs. They design it; the app supplies the engine.
They finish with: A game that actually plays, with every single thing in it made by themExplore the course
PlannedCard Game Studio
Twelve cards that play a real game. Every card spends the same ten points across its power and its trick — which is where the design lesson lives.
Ready now · First lesson $1Write and Illustrate a Book
Plot, characters, pages and pictures. The AI helps; the story stays theirs.
They finish with: An illustrated short book, as a PDF you can have printedExplore the course
PlannedSticker Pack & Merch
Icons, silhouettes and why simple reads better — design thinking disguised as making stickers.
Ready now · First lesson $1Your Own Animated Short
Shot planning, movement and timing — turning still pictures into thirty seconds that actually move.
They finish with: A 30-second animated short with soundExplore the course
Ready now · First lesson $1The Atlas
Six weeks to build a country that isn't there — its land, its creatures, its flag and money, its legend, a deck of cards you can play, and a film that flies over the whole thing.
They finish with: A country in a box: a map, a flag, twelve playable cards, a legend told aloud, and a travel filmExplore the course
20 courses shown
Three ways to pay, and none of them renew by surprise
$1 buys the first lesson of any course, to keep. It is a purchase, not a trial — it turns into nothing.
$9.99 buys that whole course, permanently, including lessons added to it later. If you already paid the $1, it comes off.
Or $19.99 a month opens every course while you keep it — the only one of the three that recurs, and cancellable in one click. With 18 courses released, membership makes sense as soon as they want more than a couple.

